ADFX Sound / Andrew Dearing is a sound designer with experience developing a wide arranging styles of video games. Having spent the past 16 years developing with relatively small audio teams, his skill set is rounded out with equal parts design and technical. Particularly well versed prototyping in Unreal Engine using Blueprint integrated with AudioKinetic Wwise.

  • 16 Years Game Development w/ UE5, UE4, UE3, Unity, Proprietary Engines

  • Shipped 10+ games using Audiokinetic Wwise

  • Reaper, Pro Tools (Assets / Cinematics)

  • Field Recording (8040ST, Schoeps M/S Rig, various handhelds etc)

  • Custom Sound Effects Libraries, w/ UCS Metadata

  • Expertise Building Prototypes with Unreal Blueprint

  • Dedicated 5.1 Genelec Equipped

  • VPN/Remote P4 Accessible on a Fiber Line

“It’s very rare that you come across stand out sound design talent like Andrew. His technical skill and knowledge is one of a kind and his desire to learn new techniques and to add to his creative audio skill-set is second to none. In addition to that he's an all-round great guy, a true gentleman and an absolute pleasure to work with. On all the projects I've had the chance to work with Andrew, he always provided quality briefs and very constructive feedback if required. It goes without saying that any company would be lucky to have Andrew working for them and I hope we will get the chance to collaborate again in the near future.” - David Philipp (Noiseworks/Dynamedion/Boom Library)

"Andrew is one of the most passionate sound designers I've met. He truly cares about the end product, takes input, seeks guidance and goes on to produce great work. This one man machine of both design and technical skills was awesome to work with." - Charles Deenen, (Source Sound)

"I've been extremely fortunate to work closely with Andrew for 5 years. Andrew hired me when he was leading audio at Double Helix Games. We collaborated together on several projects including Strider, Killer Instinct and Breakaway as our friendship continued to grow at Amazon Game Studios. Andrew is an artist at his core with a strong technological mindset combined with great mentoring skills all wrapped in a singular sense of humor. If you're looking for someone easy to work with, who can inspire your team and make your audio stand out, don't look any further!" - Jean-Edouard Miclot "Jed Sound" (Amazon/Twisted Tools)

"I don't think I've ever had a more fun and collaborative time than I did when working with him […] We had about 6 months to take a game from nothing to a fully finished production. We had to work very quickly, something Andrew excels at. It was a blast to watch the game transform in such a short period of time. Being in such a rush, you might think we would have defaulted back to using a lot of library sounds. That wasn't the case. Andrew was always looking for new sounds to record and he made that game truly something to be proud of. " - Scott Lawlor (Blizzard Entertainment)